D&D, 5e: Zero Level Rulebook for 5E

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Herein lies complete rules for running Zero-Level (Commoner) Playable Characters in 5E.

Try a new kind of adventure where all the players take the roles of bakers, costermongers, gong farmers, jugglers, and other common professions, doing their best to survive deadly expeditions and escapades. This book provides random tables for quickly generating age, race, and starting stats for 120 commoner occupations.

Create a set of characters in minutes, then use the rules provided to set out on an adventure in 5E. Survivors can use this guide to level up to one after the adventure is complete.

Having proven their mettle in a trial by fire – they set out as a full-fledged adventurer!

WHAT IS ZERO-LEVEL? Zero-Level “adventurers” are commoners. This is your character before they mastered the fighting arts, studied to learn how to wield arcane spells, or made pacts with otherworldly creatures for amazing powers. As a Zero-Level, you know you are destined for greater things, and while you toil away at the occupation society has tossed you into, you know that someday, you will get a chance to prove yourself and rise above the rabble.
WHY PLAY ZERO-LEVEL? Playing a Zero-Level adventurer is an exciting experience. Any wrong move could result in a permanent (and messy death.) Taking risks means something entirely new when the risk could mean the a character’s story.
This rulebook makes it easy to play Zero-Level adventures designed for other systems with the 5th Edition ruleset.
Featuring an astounding cover illustration by JOE SHAWCROSS, and extensive interior commoner illustrations by KURT KOMODA.