Traveller RPG: The Marches Adventures 1-5

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The Spinward Marches, out on the Imperial frontier, is a borderland sector where even the humble can find great fortune and exciting voyages. The Marches Adventures 1-5 provides a set of adventures that can be inserted into any ongoing campaign set in this region of the Charted Space universe, while showcasing the Spinward Marches and some of the worlds within.

Inside this book, you'll find:

 • High and Dry: A classic adventure designed to kickstart and entire campaign. The Travellers have ben gifted a detached duty ship by the Scout Service, which will be theirs to use as they see fit. The only catch is . . . they will have to find it first.

 • Mission to Mithril: The Travellers land at a rudimentary starport, only to find their vessel disabled and the bast strangely empty. As they explore, a distant distress beacon is detected, but reaching it requires an overland trek. Having located the survivors, the Travellers discover their problems are only just beginning.

 • Search and Rescue: Working search and rescue in the Gorram system is a complex business. Gorram is Red Zoned to protect its emerging culture, with passing ships directed to refuel at Gorram Station. For the Travellers, a contract to run the search and rescue operation is a legal way to bypass the interdiction. After weeks of patrols, the Travellers receive a GK signal. A ship is in distress, somewhere in the Red Zone. The ship is cripped, its occupants in moral danger, and the Travellers must act fast to save them.

 • Artemis Wept: The Travellers are delivering a breeding herd of endangered animals for Project Artemis, located on the backwater world of Pyramus. There they can relax and enjoy the pleasures offered - dinner with a local noble, pony-riding in the countryside . . . and saving an entire species from extinction.

 • Safari World: A wealthy industrialist needs a qualified crew to accompany him on a hunting expedition to an uncharted world. HIs prey? A magnificent and mysterious trapper species said to roam the planet. The safari takes places on a new dimension when the Travellers discover they are not alone. The residents of 567-908 have eluded discovery for their entire existence, and now that they have been found, they might just be the key that helps the Travellers find their quarry.

Hardcover
200 pages